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IBM patent uses blockchain to build trust in expanded reality gaming



IBM has filed a new patent with the purpose of creating trust in extended reality (AR) applications when users visit real-world locations.

Patent Application No. 20180311572, was issued by the US Patent and Trademark Office (USPTO) last week.

IBM's document describes a solution that "prevents enlarged reality play players from occurring in unwanted places," such as private property, culturally sensitive sites or areas considered high risk – potentially including sites related to high levels of crime.

AR applications apply an additional virtual level of "reality" in our environments. It was perhaps the emergence and surprising popularity of the AR app Pokemon Go in 201

6, which first highlighted the potential of these games – but also the disadvantages.

The users walked around their hometowns in an attempt to catch rare pokemon, take over "gyms", visit Pokestops and fight each other,

The site-based landmarks, however, have also caused residents' disturbances, noise, traffic jams, crowds and sometimes led Players to inappropriate areas – such as medical clinics, memorials and private homes.

Such games, especially when developed on a global scale, can be destroyed by linking physically sensitive sites to highly desirable areas of virtual reality.

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. However, Blockchain can warn users when these sites link.

"The method includes obtaining the location of a mobile device using a first sensor of mobile dev is and accessing a first location database that responds to the location of the mobile device," said the patent. "The method further includes retrieving from the first location database a Enhanced Real Estate Object, to provide an indication that the location of the mobile device is an undesired location and modification of magnified real-life objects that respond to the indication that the mobile device's location is an undesired place. "

Blockchain-based databases will provide information about places to be avoided. These databases are also known as distributed management technologies, and contain records stored on multiple systems, making postmark and timestamp fake very difficult.

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Not only can this provide an overview of areas that should not be visited while playing AR-based games, but this may potentially trust safe areas.

As mentioned in the patent, actors or users can maliciously profile a location for different purposes, such as attack or tampering, thus having access to a more reliable source can be of benefit to players of all ages.

The patent goes on to describe how they same blockchain technologies can be used to give players, regulators, and businesses unique cryptographic IDs to keep game history ownership, including st you visited and at what times.

CNET: Blockchain explained: It builds trust when you need it most [19659003] Big Blues's idea of ​​using blockchain to protect and call fence physical sites during AR experiences can potentially capture the future of prospective customers interested in exploring – and maybe imitate – success of games like Pokemon Go, but without experiencing any of the issues that Nintendo encountered.

IBM is not the only technology giant to explore how blocking can be used for other than banking, insurance and crypto currency. Last year, Sony announced the development of a DRM Digital Rights Management Platform (DRM), designed to protect the intellectual copyright of content creators based on blockchain technologies.

The DRM solution is intended to track IP, including books, music, movies, and virtual reality software.

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